Here's the basics of the legend später the matches take place within a couple of lanes on the playing table these can be affected by different statuses like wind which randomly moves the card to another Lane. at the end of the turn you can only attack creatures in the same Lane as you or the other player there's a rune system that gives you cards as you take damage which is sort of an equalizer and you can build decks that range from 50 to 70 cards. it's also the opportunity to upgrade cards as you go to make them stronger.
In The Beginning you actually get to pick from 10 familiar races when you start and the race you pick affects the kind of cards you'll unlock later on for example Nords are more likely to get offensive cards you will however collect all sorts of decks from other races as you play you'll recognize a bunch of familiar faces on the cards and hear sound bites from the series including a guard who used to be an adventurer like you.
Story progresses the cut scenes between chapters that explain where you're headed next and why enhance the feeling that you're making progress through the plot that said enhancing isn't quite the same as capturing that feeling at the end of the day. this is first and foremost a card game and no amount of Elder Scrolls fandom is going to get you through it if you don't have at least a little love for the digital card game genre. I personally found the dialog to be super cheesy and the story mildly involving but for what its offering Legends is the most enjoyable when it capitalizes on its core mechanics like lanes and tactical decision making with minor injections of more complicated features like status effects and new card abilities that make you alter your tactics.
May 23, 2017
May 10, 2017
May 10, 2017
Apr 8, 2017