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Animal Crossing App  APK

Animal Crossing App

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  • File Name: Animal Crossing App
  • App Download Version: 1.0
  • Price: Free
  • APK Size: 79.1MB
  • Downloads: 1,000,000
  • Last Update Time: Feb 8, 2017
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Animal Crossing news Nintendo has a whole bunch of mobile titles planned to capitalize on the success of Super Mario Run, but the success of that game and its anticipated launch plans for its next, Fire Emblem Heroes, might actually be causing its release plans to extend out a bit further than anticipated. Nintendo noted in its quarterly earnings report (via The Verge) that an Animal Crossing mobile game will be released later than anticipated, going from this coming financial quarter to Nintendo’s next fiscal year, which begins in April. Animal Crossing for iPhone & Android Price Because Nintendo is being so skittish with details about the launch of Animal Crossing, pricing is something that we don’t know. We can safely speculate though.

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Details Animal Crossing and Amiibo seem like a match made in heaven: cute characters, and collectable toys. Sadly, the duo's first pairing turned out to be a shallow, dull board game without much replay value. Fans longed for a full Animal Crossing toys-to-life experience -- and this year, they're going to get it. Sort of. This fall, Nintendo will be updating the 3DS' 4-year-old Animal Crossing: New Leaf with Amiibo support. The mobile version of Animal Crossing will hit our iPhones and Android mobile phones later in 2017. Here's all you need to know about Nintendo's Animal Crossing for mobile, including UK release date rumours, story details, gameplay info and more.
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  • yglycz

    May 23, 2017

    Nintendo and mobile phone gaming. This would’ve been seen as sacrilege and the coming of the apocalypse only a generation ago, but there’s money to be made and shareholders to please. So, where next for Nintendo’s foray into uncharted territories?

    Pokémon GO was criticised by gaming media for offering a bare bones experience of the mainline games. Players were (and still are) furious with bugs, crashes, and (the initial) silence of the developers.

    Yet, the bottom line is, the game made a shedload of money for Niantic – but crucially not Nintendo.
    Conversely, Super Mario Run was announced with a lot of hype, and was reviewed highly by the press for its solid presentation and gameplay, which optimised the classic platformer for touchscreen controls.

    It generated a lot of huge download figures, but crucially, the general (Apple-buying) public slagged it off for the pricing structure. So far it has reportedly made a decent, but disappointing, amount of profit for Nintendo.

    With a rather long preamble done, I think I know what sort of smartphone game Nintendo should make for Animal Crossing. It has to based on the free-to-play pricing structure that the majority of people seem to like. This will sadly mean a ton of microtransactions for the game, for example…

    Each piece of furniture to be aggressively priced. The in-game bell currency to be very slowly accrued much like the console releases, but more can be bought with real money. Maybe real world auctions for players who manage to get the rare items, with Nintendo taking a cut of the sales price. The list of money making schemes can go on…

    As for the gameplay, I’m hoping for the Pokémon GO structure. You can set up your home in a predefined region based on your real location (this will give you real neighbours to interact with, as well as keeping your home address hidden). Then, each day, you can go around the real world, looking for items and visiting other villages, represented as hubs connected by the real infrastructure of your home country.

    To prevent vandals, the police patrol will fine anyone caught chopping down trees or other acts of destruction within each hub. Once a week (or month), you can pay to fly to other countries to find items exclusive to those regions. This all seems to be turning into a sedate version of a massively multiplayer online game, but then that’s what the Animal Crossing series seems to be heading towards in my view. At the end of the day, Nintendo will look at their past and current experience in the mobile market to make the most profit on future games. After all, money doesn’t grow on trees… or does it? Read more: http://metro.co.uk/2017/02/04/how-nintendos-animal-crossing-app-should-work-readers-feature-6425571/#ixzz4ZUY9GAfY

  • kosubanditamiri

    May 23, 2017

    Animal Crossing is about as casual a game as you'll ever play. The idea is dead simple: you're a boy or girl living in a town populated by all kinds of animals, who live together in peace and harmony. You're free to do what you like in the open world environment, from farming and fishing to furnishing your house and exploring the environment for hidden secrets. The joy of Animal Crossing is that time in the game actually passes in real time. Play at night and the game world will be dark, while seasons also reflect the time of year. Your animal buddies will even celebrate your birthday and Christmas, if you find time to load up the game on those dates. Animal Crossing has previously appeared on a range of Nintendo consoles, including the GameCube, Wii, Wii U, DS and 3DS. Now it's making the transition to mobile, so everyone not lucky enough to own a Nintendo box can get involved. Animal Crossing Mobile will be the third Nintendo title to hit mobile phones. The first was Super Mario Run, while the excellent Fire Emblem Heroes was released early in 2017.